2
0
mirror of https://github.com/Thracky/GlosSI.git synced 2024-11-03 09:40:18 +00:00
GlosSI-fork/GloSC_GameLauncher/GloSC_GameLauncher.vcxproj
2017-04-13 15:52:09 +02:00

227 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{431D29FD-73F8-4374-868B-F72972566F41}</ProjectGuid>
<Keyword>Qt4VSv1.0</Keyword>
<ProjectName>GloSC_GameLauncher</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared" />
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)\build\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)\build\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)\build\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\build\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>qtmaind.lib;Qt5Cored.lib;Qt5Guid.lib;Qt5Widgetsd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>qtmaind.lib;Qt5Cored.lib;Qt5Guid.lib;Qt5Widgetsd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_NO_DEBUG;NDEBUG;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>qtmain.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_NO_DEBUG;NDEBUG;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>
</DebugInformationFormat>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>qtmain.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="GeneratedFiles\Debug\moc_GloSC_GameLauncher.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GeneratedFiles\qrc_GloSC_GameLauncher.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_GloSC_GameLauncher.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GloSC_GameLauncher.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="GloSC_GameLauncher.h">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing GloSC_GameLauncher.h...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing GloSC_GameLauncher.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing GloSC_GameLauncher.h...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Moc%27ing GloSC_GameLauncher.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="GloSC_GameLauncher.ui">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Uic%27ing %(Identity)...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Uic%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Uic%27ing %(Identity)...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Uic%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GeneratedFiles\ui_GloSC_GameLauncher.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="GloSC_GameLauncher.qrc">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Rcc%27ing %(Identity)...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Rcc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Rcc%27ing %(Identity)...</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Rcc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GloSC_GameLauncher.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties MocDir=".\GeneratedFiles\$(ConfigurationName)" UicDir=".\GeneratedFiles" RccDir=".\GeneratedFiles" lupdateOptions="" lupdateOnBuild="0" lreleaseOptions="" Qt5Version_x0020_Win32="5.7_x86" Qt5Version_x0020_x64="5.7_x64" MocOptions="" />
</VisualStudio>
</ProjectExtensions>
</Project>