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https://github.com/Thracky/GlosSI.git
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09f9faec7c
By Unhooking Steams hook to XInputGetState, we can detect how many Controllers Steam "emulates", before pluggin in any virtual controllers. This *should* enable the use of multiple Valve SteamControllers. The unhooking procedure currently only works on AMD64 and prob. only with XInput1_4
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <thread>
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#include <chrono>
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#include <iostream>
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#include <atomic>
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#include <vector>
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#include <Windows.h>
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#include <psapi.h>
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#include <SFML/System.hpp>
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#include <Xinput.h>
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#include <ViGEmUM.h>
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class VirtualControllerThread
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{
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public:
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VirtualControllerThread();
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~VirtualControllerThread();
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void run();
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void stop();
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void resetControllers();
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bool isRunning();
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private:
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std::atomic<bool> bShouldRun = false;
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typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
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uint8_t valveHookBytes[5];
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uint8_t realBytes[5] = {0x48, 0x89, 0x5C, 0x24, 0x08};
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//uint8_t realBytes[5] = { 0xDE, 0xAD, 0xBE, 0xEF, 0x90 };
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XInputGetState_t x_get_state = &XInputGetState;
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XInputGetState_t realXGetState = nullptr;
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//int iRealControllers = 0;
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//int iTotalControllers = 0;
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int iVirtualControllers = 0;
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int controllerCount = 0;
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bool checkedControllers = false;
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//static std::vector<ULONG> ulTargetSerials;
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VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
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XINPUT_STATE xsState[XUSER_MAX_COUNT];
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std::thread controllerThread;
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sf::Clock sfClock;
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int tickTime = 0;
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int delay = 1000000 / 200;
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void controllerLoop();
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int getRealControllers();
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static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
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static DWORD XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState);
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DWORD callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
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};
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