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48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
/*
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Copyright 2018-2019 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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GloSC_Watchdog, unhooks Steam if SteamTarget gets killed.
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*/
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#define NOMINMAX
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#include <Windows.h>
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#include "../common/Injector.h"
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#include "../common/process_alive.h"
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#define LOGURU_IMPLEMENTATION 1
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#include "../common/loguru.hpp"
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int CALLBACK WinMain(
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_In_ HINSTANCE hInstance,
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_In_ HINSTANCE hPrevInstance,
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_In_ LPSTR lpCmdLine,
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_In_ int nCmdShow
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)
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{
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while (process_alive::IsProcessRunning(L"SteamTarget.exe"))
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{
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Sleep(1000);
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}
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Injector::unhookSteam();
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return 0;
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} |