/* Copyright 2018-2019 Peter Repukat - FlatspotSoftware Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include class SteamTarget; namespace overlay_hook { DWORD JMPBackOpen; DWORD JMPBackClosed; TargetOverlay* target_overlay; __declspec(naked) void overlay_opend_hookFN() { //excute overrriden instructions __asm { push esi mov byte ptr ds : [esi + 0x28], 1 } //our hook code... target_overlay->onOverlayOpened(); //std::cout << "Opened!\n"; //jump back __asm { jmp[JMPBackOpen] //jump back and continiue with original steam function } } __declspec(naked) void overlay_closed_hookFN() { //excute overrriden instructions __asm { mov dword ptr ds : [esi + 0x24], 0 mov byte ptr ds : [esi + 0x28], 0 } //our hook code... target_overlay->onOverlayClosed(); //std::cout << "Closed!\n"; //jump back __asm { jmp[JMPBackClosed] //jump back and continiue with original steam function } } }