/* Copyright 2016 Peter Repukat - FlatspotSoftware Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "VirtualControllerThread.h" #include class SteamTargetRenderer : public QApplication { Q_OBJECT public: SteamTargetRenderer(int& argc, char** argv); ~SteamTargetRenderer(); void run(); private: void stop(); void getSteamOverlay(); void RunSfWindowLoop(); void makeSfWindowTransparent(sf::RenderWindow& window); void drawDebugEdges(); void hookBindings(); void loadLogo(); bool bRunLoop = true; bool bDrawDebugEdges = false; bool bDrawOverlay = true; bool bVsync = false; int iRefreshRate = 30; sf::CircleShape sfCshape; sf::RenderWindow sfWindow; std::thread renderThread; HWND consoleHwnd; HMODULE hmodGameOverlayRenderer; #ifdef _AMD64_ uint64_t *overlayPtr = nullptr; #else uint32_t *overlayPtr = nullptr; #endif HWND hwForeGroundWindow = nullptr; bool bNeedFocusSwitch = false; VirtualControllerThread controllerThread; bool bEnableControllers = true; bool bHookSteam = false; QTimer updateTimer; std::unique_ptr spriteTexture; sf::Sprite backgroundSprite; const QString LaunchGame = "LaunchGame"; const QString LaunchedProcessFinished = "LaunchedProcessFinished"; const QString IsSteamHooked = "IsSteamHooked"; const QStringList defaultSharedMemData = QStringList() << LaunchGame << "" << "" << LaunchedProcessFinished << "0" << IsSteamHooked << "-1"; private slots: void launchApp(); void checkSharedMem(); };