/* Copyright 2018-2019 Peter Repukat - FlatspotSoftware Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include #include #include #include #include #include class TargetOverlay { public: TargetOverlay() = default; TargetOverlay(const TargetOverlay& other) = delete; TargetOverlay(TargetOverlay&& other) noexcept = delete; TargetOverlay& operator=(const TargetOverlay& other) = delete; TargetOverlay& operator=(TargetOverlay&& other) noexcept = delete; ~TargetOverlay() = default; bool init(bool hidden = false, bool overlay_only_config = false, int max_fps = 60); void stop(); void overlayLoop(); void onOverlayOpened(); void onOverlayClosed(); private: static void stealFocus(HWND hwnd); void makeSfWindowTransparent(); void moveMouseIntoOverlay() const; void loadLogo(); std::unique_ptr sprite_texture_; sf::Sprite background_sprite_; bool draw_logo_ = false; std::thread overlay_thread_; sf::RenderWindow window_; bool run_ = true; bool hidden_ = false; bool hidden_only_config_ = false; //Cannot have too much logic inside of overlayOpened / closed callbacks //Otherwise stuff breaks //0 = no change //1 = opened //2 = closed std::atomic overlay_state_ = 0; HWND last_foreground_window_{}; };