Commit Graph

10 Commits (c7e0d37b48f611e7066fb0e7e28230d179a59fa4)

Author SHA1 Message Date
Peter Repukat c7e0d37b48 don't allow shortcuts to be added to steam if there aren't any 8 years ago
Peter Repukat 7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
8 years ago
Peter Repukat 4dee459b1e ability to export non existing shortcuts to steam 8 years ago
Peter Repukat 4c4ab59f24 Detect more names of UWP-Apps (where possible) 8 years ago
Peter Repukat d9fdb3f929 completely kick TargetUserWindow 8 years ago
Peter Repukat fa4a6a439d setting to close GloSC-SteamTarget when launched game closes 8 years ago
Peter Repukat 9a435b39f2 decouple input from framerate by moving it to own thread
this significantly reduces input-lag while keeping cpu usage at a minimum

also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
8 years ago
Peter Repukat 524cde67cc fix: file copying in release builds 8 years ago
Peter Repukat 38cf868d56 add license 8 years ago
Peter Repukat 98603a3068 initial GloSC implementation 8 years ago