Commit Graph

12 Commits (51e5a6c0c1c279ae7a87d890ba9b34268e4738ec)

Author SHA1 Message Date
Peter Repukat 51e5a6c0c1 Cleanup 8 years ago
Peter Repukat 4dd65156a6 SteamTarget: Show a little GloSC logo when the overlay is shown 8 years ago
Peter Repukat 9ae0161195 SteamTarget: Ensure clean application exit... 8 years ago
Peter Repukat 84a0849e7d Hide console window / communite to user with messageboxes 8 years ago
Peter Repukat 7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
8 years ago
Peter Repukat a90d1f2802 Add x86 (32bit) support 8 years ago
Peter Repukat d9fdb3f929 completely kick TargetUserWindow 8 years ago
Peter Repukat fa4a6a439d setting to close GloSC-SteamTarget when launched game closes 8 years ago
Peter Repukat 6eda0595e3 make sure we stay in game bindings
also removed the userwindow and always show the console (for now?)
8 years ago
Peter Repukat 9a435b39f2 decouple input from framerate by moving it to own thread
this significantly reduces input-lag while keeping cpu usage at a minimum

also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
8 years ago
Peter Repukat 38cf868d56 add license 8 years ago
Peter Repukat 98603a3068 initial GloSC implementation 8 years ago