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Commit Graph

10 Commits

Author SHA1 Message Date
Peter Repukat
9ae0161195 SteamTarget: Ensure clean application exit... 2017-01-25 17:54:08 +01:00
Peter Repukat
84a0849e7d Hide console window / communite to user with messageboxes 2017-01-25 17:13:48 +01:00
Peter Repukat
7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
2016-11-26 22:57:32 +01:00
Peter Repukat
a90d1f2802 Add x86 (32bit) support 2016-11-20 09:19:58 +01:00
Peter Repukat
d9fdb3f929 completely kick TargetUserWindow 2016-11-19 06:35:52 +01:00
Peter Repukat
fa4a6a439d setting to close GloSC-SteamTarget when launched game closes 2016-11-19 06:30:48 +01:00
Peter Repukat
6eda0595e3 make sure we stay in game bindings
also removed the userwindow and always show the console (for now?)
2016-11-19 04:41:04 +01:00
Peter Repukat
9a435b39f2 decouple input from framerate by moving it to own thread
this significantly reduces input-lag while keeping cpu usage at a minimum

also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
2016-11-19 02:24:49 +01:00
Peter Repukat
38cf868d56 add license 2016-11-18 01:40:14 +01:00
Peter Repukat
98603a3068 initial GloSC implementation 2016-11-18 01:22:07 +01:00