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Commit Graph

12 Commits

Author SHA1 Message Date
Peter Repukat
0e60dbe786 Bump version 2017-05-31 17:35:27 +02:00
Peter Repukat
3fa349d47a Bump Version 2017-04-19 16:14:43 +02:00
Kyle Herock
5b6ca16ffc Support passing command line arguments to targets (closes #6)
This also refactors target configuration storage to reduce the redundancy in copying the same set of files for every target. Each configured entry now instead uses a .ini file with the name of the entry stored in ./targets. SteamTarget can accept the path to a .ini file as a command line argument.

This also fixes the UI so that inputs are ordered the same as the visual order so that tab behavior isn't confusing.
2017-04-19 02:40:05 -04:00
Peter Repukat
e41b0c030e Bump version number 2017-04-13 15:35:43 +02:00
Peter Repukat
209126ea17 Add setting to use Desktop-Config
Add a setting to use desktop-config
If enabled, will disable hooking and deactive any focus-switch trickery
Problems with overlay may occur
2017-02-15 04:04:27 +01:00
Peter Repukat
4f6b2e7cc7 Bump Version 2017-01-25 18:52:11 +01:00
Peter Repukat
b02fc62878 bump version 2016-12-08 03:00:12 +01:00
Peter Repukat
e6bcf7a881 add version check for targets 2016-11-29 19:05:36 +01:00
Peter Repukat
7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
2016-11-26 22:57:32 +01:00
Peter Repukat
fa4a6a439d setting to close GloSC-SteamTarget when launched game closes 2016-11-19 06:30:48 +01:00
Peter Repukat
9a435b39f2 decouple input from framerate by moving it to own thread
this significantly reduces input-lag while keeping cpu usage at a minimum

also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
2016-11-19 02:24:49 +01:00
Peter Repukat
bc987effa0 add example ini 2016-11-18 02:46:44 +01:00