remove TargetUserWindow from project files

UWP_Overlay
Peter Repukat 8 years ago
parent 1008207b03
commit fd46fff1f7

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Width:  |  Height:  |  Size: 338 KiB

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/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http ://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "SteamTargetUserWindow.h"
SteamTargetUserWindow::SteamTargetUserWindow(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
QSettings settings(".\\TargetConfig.ini", QSettings::IniFormat);
settings.beginGroup("BaseConf");
const QStringList childKeys = settings.childKeys();
for (auto &childkey : childKeys)
{
if (childkey == "bShowDebugConsole") {
ui.checkBox_showDebugConsole->setChecked(settings.value(childkey).toBool());
}
else if (childkey == "bEnableOverlay") {
ui.checkBox_showOverlay->setChecked(settings.value(childkey).toBool());
}
else if (childkey == "bEnableControllers") {
ui.checkBox_enableControllers->setChecked(settings.value(childkey).toBool());
}
}
settings.endGroup();
enableIPC = true;
}
void SteamTargetUserWindow::on_pushButton_resetControllers_clicked()
{
if (!enableIPC)
return;
std::cout << "ResetControllers" << std::endl;
QSettings settings(".\\TargetConfig.ini", QSettings::IniFormat);
settings.beginGroup("BaseConf");
}
void SteamTargetUserWindow::on_checkBox_showOverlay_toggled()
{
if (!enableIPC)
return;
std::cout << "ShowOverlay " << ui.checkBox_showOverlay->isChecked() << std::endl;
}
void SteamTargetUserWindow::on_checkBox_enableControllers_toggled()
{
if (!enableIPC)
return;
std::cout << "EnableControllers " << ui.checkBox_enableControllers->isChecked() << std::endl;
}
void SteamTargetUserWindow::on_checkBox_showDebugConsole_toggled()
{
if (!enableIPC)
return;
std::cout << "ShowConsole " << ui.checkBox_showDebugConsole->isChecked() << std::endl;
}

@ -1,42 +0,0 @@
/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http ://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include <QtWidgets/QMainWindow>
#include "ui_SteamTargetUserWindow.h"
#include <iostream>
#include <QSettings>
class SteamTargetUserWindow : public QMainWindow
{
Q_OBJECT
public:
SteamTargetUserWindow(QWidget *parent = Q_NULLPTR);
private:
Ui::SteamTargetUserWindowClass ui;
bool enableIPC = false;
private slots:
void on_pushButton_resetControllers_clicked();
void on_checkBox_showOverlay_toggled();
void on_checkBox_enableControllers_toggled();
void on_checkBox_showDebugConsole_toggled();
};

@ -1,5 +0,0 @@
<RCC>
<qresource prefix="/SteamTargetUserWindow">
<file>Resources/GloSC_Icon.png</file>
</qresource>
</RCC>

@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SteamTargetUserWindowClass</class>
<widget class="QMainWindow" name="SteamTargetUserWindowClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>282</width>
<height>137</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>282</width>
<height>137</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>282</width>
<height>137</height>
</size>
</property>
<property name="windowTitle">
<string>GloSC</string>
</property>
<property name="windowIcon">
<iconset resource="SteamTargetUserWindow.qrc">
<normaloff>:/SteamTargetUserWindow/Resources/GloSC_Icon.png</normaloff>:/SteamTargetUserWindow/Resources/GloSC_Icon.png</iconset>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QCheckBox" name="checkBox_showOverlay">
<property name="geometry">
<rect>
<x>20</x>
<y>10</y>
<width>121</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Enable Overlay</string>
</property>
</widget>
<widget class="QCheckBox" name="checkBox_enableControllers">
<property name="geometry">
<rect>
<x>20</x>
<y>40</y>
<width>141</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Enable Virtual Controllers</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_resetControllers">
<property name="geometry">
<rect>
<x>20</x>
<y>100</y>
<width>241</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Reset Controllers / Redetect real controllers</string>
</property>
</widget>
<widget class="QCheckBox" name="checkBox_showDebugConsole">
<property name="geometry">
<rect>
<x>20</x>
<y>70</y>
<width>141</width>
<height>17</height>
</rect>
</property>
<property name="text">
<string>Show debug console</string>
</property>
</widget>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>
<include location="SteamTargetUserWindow.qrc"/>
</resources>
<connections/>
</ui>

@ -1,140 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8F1F96E0-F662-4453-A758-2984C7828528}</ProjectGuid>
<Keyword>Qt4VSv1.0</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared" />
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>qtmaind.lib;Qt5Cored.lib;Qt5Guid.lib;Qt5Widgetsd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;WIN64;QT_DLL;QT_NO_DEBUG;NDEBUG;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>qtmain.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetUserWindow.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="GeneratedFiles\qrc_SteamTargetUserWindow.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetUserWindow.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="SteamTargetUserWindow.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTargetUserWindow.h">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing SteamTargetUserWindow.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing SteamTargetUserWindow.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DWIN64 -DQT_DLL -DQT_NO_DEBUG -DNDEBUG -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTargetUserWindow.ui">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Uic%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\uic.exe;%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Uic%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\ui_%(Filename).h;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\uic.exe" -o ".\GeneratedFiles\ui_%(Filename).h" "%(FullPath)"</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GeneratedFiles\ui_SteamTargetUserWindow.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTargetUserWindow.qrc">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Rcc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Rcc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="SteamTargetUserWindow.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\..\..\..\..\Downloads\GloSC_Icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties MocDir=".\GeneratedFiles\$(ConfigurationName)" UicDir=".\GeneratedFiles" RccDir=".\GeneratedFiles" lupdateOptions="" lupdateOnBuild="0" lreleaseOptions="" Qt5Version_x0020_x64="5.7_x64" MocOptions="" />
</VisualStudio>
</ProjectExtensions>
</Project>

@ -1,84 +0,0 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Filter Include="Resource Files">
<UniqueIdentifier>{D9D6E242-F8AF-46E4-B9FD-80ECBC20BA3E}</UniqueIdentifier>
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<Filter Include="Form Files">
<UniqueIdentifier>{99349809-55BA-4b9d-BF79-8FDBB0286EB3}</UniqueIdentifier>
<Extensions>ui</Extensions>
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<UniqueIdentifier>{D9D6E242-F8AF-46E4-B9FD-80ECBC20BA3E}</UniqueIdentifier>
<Extensions>qrc;*</Extensions>
<ParseFiles>false</ParseFiles>
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<Filter Include="Generated Files">
<UniqueIdentifier>{71ED8ED8-ACB9-4CE9-BBE1-E00B30144E11}</UniqueIdentifier>
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<Filter Include="Generated Files\Release">
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<Extensions>cpp;moc</Extensions>
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<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="SteamTargetUserWindow.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="GeneratedFiles\Debug\moc_SteamTargetUserWindow.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\Release\moc_SteamTargetUserWindow.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="GeneratedFiles\qrc_SteamTargetUserWindow.cpp">
<Filter>Generated Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="SteamTargetUserWindow.h">
<Filter>Header Files</Filter>
</CustomBuild>
<CustomBuild Include="SteamTargetUserWindow.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="SteamTargetUserWindow.qrc">
<Filter>Resource Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GeneratedFiles\ui_SteamTargetUserWindow.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="SteamTargetUserWindow.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\..\..\..\..\Downloads\GloSC_Icon.ico" />
</ItemGroup>
</Project>

@ -1,26 +0,0 @@
/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http ://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "SteamTargetUserWindow.h"
#include <QtWidgets/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
SteamTargetUserWindow w;
w.setAttribute(Qt::WA_ShowWithoutActivating);
w.show();
return a.exec();
}

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