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https://github.com/Thracky/GlosSI.git
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Use memory adress of overlay instead of winmessages
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@ -15,10 +15,8 @@ limitations under the License.
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*/
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#include "SteamTargetRenderer.h"
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std::atomic<bool> SteamTargetRenderer::overlayOpen = false;
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HHOOK SteamTargetRenderer::hook = nullptr;
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std::atomic<bool> SteamTargetRenderer::bHookSteam = false;
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std::atomic<bool> SteamTargetRenderer::bHookSteam = false;
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SteamTargetRenderer::SteamTargetRenderer(int& argc, char** argv) : QApplication(argc, argv)
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{
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@ -88,9 +86,9 @@ SteamTargetRenderer::SteamTargetRenderer(int& argc, char** argv) : QApplication(
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if (hmodGameOverlayRenderer != nullptr)
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{
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//Hook MessageQueue to detect if overlay gets opened / closed
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//Steam Posts a Message with 0x14FA / 0x14F7 when the overlay gets opened / closed
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hook = SetWindowsHookEx(WH_GETMESSAGE, HookCallback, nullptr, GetCurrentThreadId());
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overlayOpen = reinterpret_cast<uint64_t*>(uint64_t(hmodGameOverlayRenderer) + 0x13A63C);
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}
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@ -110,12 +108,6 @@ SteamTargetRenderer::SteamTargetRenderer(int& argc, char** argv) : QApplication(
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SteamTargetRenderer::~SteamTargetRenderer()
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{
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if (hmodGameOverlayRenderer != nullptr)
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{
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UnhookWindowsHookEx(hook);
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}
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renderThread.join();
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if (controllerThread.isRunning())
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controllerThread.stop();
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@ -179,7 +171,7 @@ void SteamTargetRenderer::RunSfWindowLoop()
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//Window focus trickery
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if (hmodGameOverlayRenderer != nullptr)
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{
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if (overlayOpen)
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if (*overlayOpen)
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{
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if (!bNeedFocusSwitch)
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{
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@ -356,27 +348,6 @@ void SteamTargetRenderer::moveMouseIntoOverlay()
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}
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//WinHook Callback to check if the overlay is opened/closed
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LRESULT WINAPI SteamTargetRenderer::HookCallback(int nCode, WPARAM wParam, LPARAM lParam)
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{
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if (nCode >= 0)
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{
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PMSG msg = reinterpret_cast<PMSG>(lParam);
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std::cout << "DEBUG: " << "message: " << msg->message << std::endl;
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if (msg->message == 0x14FA) //Posted when the overlay gets opened
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{
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overlayOpen = true;
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std::cout << "Overlay Opened!\n";
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}
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else if (msg->message == 0x14F7 || msg->message == 0x14FD || msg->message == 512 || msg->message == 0x2a3)
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{
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overlayOpen = false;
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std::cout << "Overlay closed!\n";
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}
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}
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return CallNextHookEx(hook, nCode, wParam, lParam);
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}
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void SteamTargetRenderer::unhookBindings()
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{
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if (bHookSteam)
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@ -91,8 +91,7 @@ private:
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#else
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WCHAR* overlayModuleName = L"GameOverlayRenderer.dll";
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#endif
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static std::atomic<bool> overlayOpen;
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static HHOOK hook;
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uint64_t *overlayOpen;
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HWND hwForeGroundWindow = nullptr;
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bool bNeedFocusSwitch = false;
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