diff --git a/SteamTarget/SteamTargetRenderer.cpp b/SteamTarget/SteamTargetRenderer.cpp index 950bf98..c7af360 100644 --- a/SteamTarget/SteamTargetRenderer.cpp +++ b/SteamTarget/SteamTargetRenderer.cpp @@ -30,70 +30,79 @@ SteamTargetRenderer::SteamTargetRenderer(int& argc, char** argv) : QApplication( { std::cerr << "Target configuration file must be specified!" << std::endl; MessageBoxW(NULL, L"Target configuration file must be specified!", L"GloSC-SteamTarget", MB_OK); - QApplication::exit(1); - } - QSettings settings(this->arguments().at(1), QSettings::IniFormat); - settings.beginGroup("BaseConf"); - const QStringList childKeys = settings.childKeys(); - for (auto &childkey : childKeys) - { - if (childkey == "bDrawDebugEdges") + + QTimer::singleShot(0, this, []() { - bDrawDebugEdges = settings.value(childkey).toBool(); - } else if (childkey == "bEnableOverlay") { - bDrawOverlay = settings.value(childkey).toBool(); - } else if (childkey == "bEnableControllers") { - bEnableControllers = settings.value(childkey).toBool(); - } else if (childkey == "bHookSteam") { - bHookSteam = settings.value(childkey).toBool(); + QApplication::exit(1); + }); //call after ctor + + } else { + QSettings settings(this->arguments().at(1), QSettings::IniFormat); + settings.beginGroup("BaseConf"); + const QStringList childKeys = settings.childKeys(); + for (auto &childkey : childKeys) + { + if (childkey == "bDrawDebugEdges") + { + bDrawDebugEdges = settings.value(childkey).toBool(); + } + else if (childkey == "bEnableOverlay") { + bDrawOverlay = settings.value(childkey).toBool(); + } + else if (childkey == "bEnableControllers") { + bEnableControllers = settings.value(childkey).toBool(); + } + else if (childkey == "bHookSteam") { + bHookSteam = settings.value(childkey).toBool(); + } + else if (childkey == "bUseDesktopConfig") { + bUseDesktopConfig = settings.value(childkey).toBool(); + } } - else if (childkey == "bUseDesktopConfig") { - bUseDesktopConfig = settings.value(childkey).toBool(); - } - } - settings.endGroup(); + settings.endGroup(); #ifndef NDEBUG - bDrawDebugEdges = true; + bDrawDebugEdges = true; #endif // NDEBUG - sfCshape = sf::CircleShape(100.f); - sfCshape.setFillColor(sf::Color(128, 128, 128, 128)); - sfCshape.setOrigin(sf::Vector2f(100, 100)); - sf::VideoMode mode = sf::VideoMode::getDesktopMode(); - sfWindow.create(sf::VideoMode(mode.width-16, mode.height-32), "GloSC_OverlayWindow"); //Window is too large ; always 16 and 32 pixels? - sf::Style::None breaks transparency! - sfWindow.setFramerateLimit(iRefreshRate); - sfWindow.setPosition(sf::Vector2i(0, 0)); - makeSfWindowTransparent(sfWindow); + sfCshape = sf::CircleShape(100.f); + sfCshape.setFillColor(sf::Color(128, 128, 128, 128)); + sfCshape.setOrigin(sf::Vector2f(100, 100)); + sf::VideoMode mode = sf::VideoMode::getDesktopMode(); + sfWindow.create(sf::VideoMode(mode.width - 16, mode.height - 32), "GloSC_OverlayWindow"); //Window is too large ; always 16 and 32 pixels? - sf::Style::None breaks transparency! + sfWindow.setFramerateLimit(iRefreshRate); + sfWindow.setPosition(sf::Vector2i(0, 0)); + makeSfWindowTransparent(sfWindow); - sfWindow.setActive(false); - consoleHwnd = GetConsoleWindow(); //We need a console for a dirty hack to make sure we stay in game bindings - //QT Windows cause trouble with the overlay, so we cannot use them + sfWindow.setActive(false); + consoleHwnd = GetConsoleWindow(); //We need a console for a dirty hack to make sure we stay in game bindings + //QT Windows cause trouble with the overlay, so we cannot use them #ifndef DEBUG - ShowWindow(consoleHwnd, SW_HIDE); + ShowWindow(consoleHwnd, SW_HIDE); #endif // DEBUG - if (bEnableControllers) - controllerThread.run(); + if (bEnableControllers) + controllerThread.run(); - QTimer::singleShot(2000, this, &SteamTargetRenderer::launchApp); // lets steam do its thing + QTimer::singleShot(2000, this, &SteamTargetRenderer::launchApp); // lets steam do its thing - if (hmodGameOverlayRenderer != nullptr) - { - //Hook MessageQueue to detect if overlay gets opened / closed - //Steam Posts a Message with 0x14FA / 0x14F7 when the overlay gets opened / closed - hook = SetWindowsHookEx(WH_GETMESSAGE, HookCallback, nullptr, GetCurrentThreadId()); - } - - - if (bUseDesktopConfig) - { - bHookSteam = false; - QTimer::singleShot(1000, this, []() + if (hmodGameOverlayRenderer != nullptr) { - HWND taskbar = FindWindow(L"Shell_TrayWnd", nullptr); - SetFocus(taskbar); - SetForegroundWindow(taskbar); - }); + //Hook MessageQueue to detect if overlay gets opened / closed + //Steam Posts a Message with 0x14FA / 0x14F7 when the overlay gets opened / closed + hook = SetWindowsHookEx(WH_GETMESSAGE, HookCallback, nullptr, GetCurrentThreadId()); + } + + + if (bUseDesktopConfig) + { + bHookSteam = false; + QTimer::singleShot(1000, this, []() + { + HWND taskbar = FindWindow(L"Shell_TrayWnd", nullptr); + SetFocus(taskbar); + SetForegroundWindow(taskbar); + }); + } } } diff --git a/SteamTarget/VirtualControllerThread.cpp b/SteamTarget/VirtualControllerThread.cpp index 2e68278..017a890 100644 --- a/SteamTarget/VirtualControllerThread.cpp +++ b/SteamTarget/VirtualControllerThread.cpp @@ -35,7 +35,8 @@ VirtualControllerThread::VirtualControllerThread() VirtualControllerThread::~VirtualControllerThread() { - controllerThread.join(); + if (controllerThread.joinable()) + controllerThread.join(); vigem_shutdown(); }