diff --git a/SteamTarget/SteamTargetRenderer.cpp b/SteamTarget/SteamTargetRenderer.cpp index dfd32aa..49f3609 100644 --- a/SteamTarget/SteamTargetRenderer.cpp +++ b/SteamTarget/SteamTargetRenderer.cpp @@ -145,7 +145,10 @@ void SteamTargetRenderer::RunSfWindowLoop() if (bDrawOverlay) SetWindowPos(sfWindow.getSystemHandle(), HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_ASYNCWINDOWPOS); else + { ShowWindow(consoleHwnd, SW_SHOW); + sfWindow.setFramerateLimit(1); //Window is not shown anyway, + } while (sfWindow.isOpen() && bRunLoop)