Overlay element to set max controller count; use real vid/steam pid; enable rumble flag

main
Peter Repukat 3 years ago
parent ce32be639e
commit 4dd0c3d5f9

@ -19,6 +19,8 @@ limitations under the License.
#include <SFML/System/Sleep.hpp>
#include <spdlog/spdlog.h>
#include "Overlay.h"
InputRedirector::InputRedirector()
{
#ifdef _WIN32
@ -47,6 +49,34 @@ void InputRedirector::run()
{
run_ = vigem_connected_;
controller_thread_ = std::thread(&InputRedirector::runLoop, this);
#ifdef _WIN32
Overlay::AddOverlayElem([this]() {
ImGui::SetNextWindowPos({650, 450}, ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints({400, 270}, {1000, 1000});
ImGui::Begin("Controller Emulation");
int countcopy = max_controller_count_;
ImGui::SliderInt("Max. controller count", &countcopy, 0, XUSER_MAX_COUNT);
max_controller_count_ = countcopy;
bool enable_rumbe_copy = enable_rumble_;
ImGui::Checkbox("Enable Rumble", &enable_rumbe_copy);
enable_rumble_ = enable_rumbe_copy;
if (ImGui::CollapsingHeader("Advanced")) {
ImGui::Text("GlosSI uses different USB-IDs for it's emulated controllers");
ImGui::Text("This can cause issues with some games");
ImGui::Text("When changing this, it's advised to also set Max. controller count");
ImGui::Text("to prevent having multiple mirrored controllers plugged in");
ImGui::Spacing();
ImGui::Text("If enabled, Device hiding can't show if a controller is emulated.");
bool use_real_copy = use_real_vid_pid_;
ImGui::Checkbox("Use real USB-IDs", &use_real_copy);
if (use_real_vid_pid_ != use_real_copy) {
use_real_vid_pid_changed_ = true;
}
use_real_vid_pid_ = use_real_copy;
}
ImGui::End();
});
#endif
}
void InputRedirector::stop()
@ -69,8 +99,19 @@ void InputRedirector::runLoop()
}
while (run_) {
#ifdef _WIN32
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (use_real_vid_pid_changed_) {
// unplug all.
use_real_vid_pid_changed_ = false;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
unplugVigemX360(i);
}
}
if (max_controller_count_ < XUSER_MAX_COUNT) {
for (int i = max_controller_count_; i < XUSER_MAX_COUNT; i++) {
unplugVigemX360(i);
}
}
for (int i = 0; i < XUSER_MAX_COUNT && i < max_controller_count_; i++) {
XINPUT_STATE state{};
if (XInputGetState(i, &state) == ERROR_SUCCESS) {
if (vt_x360_[i] != nullptr) {
@ -90,8 +131,12 @@ void InputRedirector::runLoop()
// Additonaly, Steam does pick up the emulated controller this way, and Hides it from our application
// but Steam ONLY does this if it is configured to support X360 controller rebinding!!!
// Otherwise, this application (GloSC/GlosSI) will pickup the emulated controller as well!
vigem_target_set_vid(vt_x360_[i], 0x28de); //VALVE_DIRECTINPUT_GAMEPAD_VID
// vigem_target_set_pid(vt_x360_[i], 0x11FF); //VALVE_DIRECTINPUT_GAMEPAD_PID
// This however is configurable withon GlosSI overlay;
// Multiple controllers can be worked around with by setting max count.
if (!use_real_vid_pid_) {
vigem_target_set_vid(vt_x360_[i], 0x28de); //VALVE_DIRECTINPUT_GAMEPAD_VID
// vigem_target_set_pid(vt_x360_[i], 0x11FF); //VALVE_DIRECTINPUT_GAMEPAD_PID
}
// TODO: MAYBE!: In a future version, use something like OpenXInput
//and filter out emulated controllers to support a greater amount of controllers simultaneously
@ -113,12 +158,7 @@ void InputRedirector::runLoop()
}
}
else {
if (vt_x360_[i] != nullptr) {
if (VIGEM_SUCCESS(vigem_target_remove(driver_, vt_x360_[i]))) {
spdlog::info("Unplugged controller {}, {}", i, vigem_target_get_index(vt_x360_[i]));
vt_x360_[i] = nullptr;
}
}
unplugVigemX360(i);
}
}
sf::sleep(sf::milliseconds(1));
@ -130,6 +170,9 @@ void InputRedirector::runLoop()
#ifdef _WIN32
void InputRedirector::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber, LPVOID UserData)
{
if (!enable_rumble_) {
return;
}
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
@ -137,4 +180,14 @@ void InputRedirector::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Tar
XInputSetState(reinterpret_cast<int>(UserData), &vibration);
}
void InputRedirector::unplugVigemX360(int idx)
{
if (vt_x360_[idx] != nullptr) {
if (VIGEM_SUCCESS(vigem_target_remove(driver_, vt_x360_[idx]))) {
spdlog::info("Unplugged controller {}, {}", idx, vigem_target_get_index(vt_x360_[idx]));
vt_x360_[idx] = nullptr;
}
}
}
#endif

@ -35,12 +35,21 @@ class InputRedirector {
static constexpr int start_delay_ms_ = 2000;
bool run_ = false;
int controller_count_ = 0;
int overlay_elem_id_ = -1;
#ifdef _WIN32
PVIGEM_CLIENT driver_;
// variables for overlay element; run in different thread
std::atomic<int> max_controller_count_ = XUSER_MAX_COUNT;
static inline std::atomic<bool> enable_rumble_ = true;
static inline std::atomic<bool> use_real_vid_pid_ = false;
static inline std::atomic<bool> use_real_vid_pid_changed_ = false;
PVIGEM_TARGET vt_x360_[XUSER_MAX_COUNT]{};
bool vigem_connected_;
static void CALLBACK controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber, LPVOID UserData);
void unplugVigemX360(int idx);
#endif
std::thread controller_thread_;

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