mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-09 07:10:28 +00:00
156 lines
5.3 KiB
Plaintext
156 lines
5.3 KiB
Plaintext
|
////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SFML - Simple and Fast Multimedia Library
|
||
|
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||
|
// subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented;
|
||
|
// you must not claim that you wrote the original software.
|
||
|
// If you use this software in a product, an acknowledgment
|
||
|
// in the product documentation would be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such,
|
||
|
// and must not be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Helper functions to copy sf::Transform to sf::Glsl::Mat3/4
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<3, 3>& dest);
|
||
|
void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<4, 4>& dest);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Copy array-based matrix with given number of elements
|
||
|
///
|
||
|
/// Indirection to std::copy() to avoid inclusion of
|
||
|
/// <algorithm> and MSVC's annoying 4996 warning in header
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<float>& dest);
|
||
|
void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<int>& dest);
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Matrix type, used to set uniforms in GLSL
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <std::size_t Columns, std::size_t Rows>
|
||
|
struct Matrix
|
||
|
{
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Construct from raw data
|
||
|
///
|
||
|
/// \param pointer Points to the beginning of an array that
|
||
|
/// has the size of the matrix. The elements
|
||
|
/// are copied to the instance.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
explicit Matrix(const float* pointer)
|
||
|
{
|
||
|
copyMatrix(pointer, Columns * Rows, array);
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Construct implicitly from SFML transform
|
||
|
///
|
||
|
/// This constructor is only supported for 3x3 and 4x4
|
||
|
/// matrices.
|
||
|
///
|
||
|
/// \param transform Object containing a transform.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
Matrix(const Transform& transform)
|
||
|
{
|
||
|
copyMatrix(transform, *this);
|
||
|
}
|
||
|
|
||
|
float array[Columns * Rows]; ///< Array holding matrix data
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief 4D vector type, used to set uniforms in GLSL
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
struct Vector4
|
||
|
{
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Default constructor, creates a zero vector
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
Vector4() :
|
||
|
x(0),
|
||
|
y(0),
|
||
|
z(0),
|
||
|
w(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Construct from 4 vector components
|
||
|
///
|
||
|
/// \param X Component of the 4D vector
|
||
|
/// \param Y Component of the 4D vector
|
||
|
/// \param Z Component of the 4D vector
|
||
|
/// \param W Component of the 4D vector
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
Vector4(T X, T Y, T Z, T W) :
|
||
|
x(X),
|
||
|
y(Y),
|
||
|
z(Z),
|
||
|
w(W)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Conversion constructor
|
||
|
///
|
||
|
/// \param other 4D vector of different type
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename U>
|
||
|
explicit Vector4(const Vector4<U>& other) :
|
||
|
x(static_cast<T>(other.x)),
|
||
|
y(static_cast<T>(other.y)),
|
||
|
z(static_cast<T>(other.z)),
|
||
|
w(static_cast<T>(other.w))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Construct float vector implicitly from color
|
||
|
///
|
||
|
/// \param color Color instance. Is normalized to [0, 1]
|
||
|
/// for floats, and left as-is for ints.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
Vector4(const Color& color)
|
||
|
// uninitialized
|
||
|
{
|
||
|
copyVector(color, *this);
|
||
|
}
|
||
|
|
||
|
T x; ///< 1st component (X) of the 4D vector
|
||
|
T y; ///< 2nd component (Y) of the 4D vector
|
||
|
T z; ///< 3rd component (Z) of the 4D vector
|
||
|
T w; ///< 4th component (W) of the 4D vector
|
||
|
};
|