2016-11-18 00:40:14 +00:00
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/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http ://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2016-11-18 00:22:07 +00:00
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#pragma once
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#include <Windows.h>
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#include <dwmapi.h>
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#include <Xinput.h>
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#include <ViGEmUM.h>
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#include <SFML\System.hpp>
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#include <SFML\Graphics.hpp>
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#include <iostream>
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#include <thread>
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#include <QTimer>
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#include <QProcess>
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#include <QBuffer>
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#include <QDatastream>
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#include <QSharedmemory>
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#include <QSettings>
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class SteamTargetRenderer : public QObject
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{
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Q_OBJECT
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public:
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SteamTargetRenderer();
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~SteamTargetRenderer();
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void run();
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private:
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bool bRunLoop = true;
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bool bDrawDebugEdges = false; //TODO: init from .ini ; make default false
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bool bDrawOverlay = true;
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bool bVsync = false;
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bool bPauseControllers = false;
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int iRefreshRate = 60;
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sf::CircleShape sfCshape;
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sf::RenderWindow sfWindow;
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QProcess *qpUserWindow;
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std::thread renderThread;
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bool bShowDebugConsole = true;
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HWND consoleHwnd;
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HMODULE hmodGameOverlayRenderer;
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uint64_t *overlayPtr = NULL;
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HWND hwForeGroundWindow = NULL;
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bool bNeedFocusSwitch = false;
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void getSteamOverlay();
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int bEnableControllers;
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int iRealControllers = 0;
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int iTotalControllers = 0;
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int iVirtualControllers = 0;
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static ULONG ulTargetSerials[XUSER_MAX_COUNT];
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VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
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XINPUT_STATE xsState[XUSER_MAX_COUNT];
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XUSB_REPORT xrReport[XUSER_MAX_COUNT];
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int getRealControllers();
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void RunSfWindowLoop();
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static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
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void makeSfWindowTransparent(sf::RenderWindow& window);
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void drawDebugEdges();
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void openUserWindow();
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private slots:
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void userWindowFinished();
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void launchApp();
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void readChildProcess();
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};
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