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Ender3V2S1/Marlin/src/feature/bedlevel/bedlevel_tools.h

53 lines
1.6 KiB
C++

/**
* Bed Level Tools for Pro UI
* Extended by: Miguel A. Risco-Castillo (MRISCOC)
* Version: 5.1.0
* Date: 2023/08/22
*
* Based on the original work of: Henri-J-Norden
* https://github.com/Jyers/Marlin/pull/126
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../inc/MarlinConfigPre.h"
#define Z_OFFSET_MIN -3.0
#define Z_OFFSET_MAX 3.0
class BedLevelTools {
public:
static bool goto_mesh_value;
static uint8_t mesh_x, mesh_y;
static uint8_t tilt_grid;
#if ENABLED(AUTO_BED_LEVELING_UBL)
static void manualValueUpdate(const uint8_t mesh_x, const uint8_t mesh_y, bool undefined=false);
static bool createPlaneFromMesh();
#else
static void manualValueUpdate(const uint8_t mesh_x, const uint8_t mesh_y);
#endif
static void manualMove(const uint8_t mesh_x, const uint8_t mesh_y, bool zmove=false);
static void moveToXYZ();
static void moveToXY();
static void moveToZ();
static void probeXY();
static void meshReset();
static bool meshValidate();
};
extern BedLevelTools bedLevelTools;