mirror of
https://github.com/cbeuw/Cloak.git
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138 lines
6.3 KiB
Go
138 lines
6.3 KiB
Go
package server
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import (
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"errors"
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"github.com/cbeuw/Cloak/internal/common"
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"github.com/gorilla/websocket"
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"net"
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"net/http"
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log "github.com/sirupsen/logrus"
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)
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// The code in this file is mostly to obtain a binary-oriented, net.Conn analogous
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// util.WebSocketConn from the awkward APIs of gorilla/websocket and net/http
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//
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// The flow of our process is: accept a Conn from remote, read the first packet remote sent us. If it's in the format
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// of a TLS handshake, we hand it over to the TLS part; if it's in the format of a HTTP request, we process it as a
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// websocket and eventually wrap the remote Conn as util.WebSocketConn,
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//
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// To get a util.WebSocketConn, we need a gorilla/websocket.Conn. This is obtained by using upgrader.Upgrade method
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// inside a HTTP request handler function (which is defined by us). The HTTP request handler function is invoked by
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// net/http package upon receiving a request from a Conn.
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//
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// Ideally we want to give net/http the connection we got from remote, then it can read the first packet (which should
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// be an HTTP request) from that Conn and call the handler function, which can then be upgraded to obtain a
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// gorilla/websocket.Conn. But this won't work for two reasons: one is that we have ALREADY READ the request packet
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// from the remote Conn to determine if it's TLS or HTTP. When net/http reads from the Conn, it will not receive that
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// request packet. The second reason is that there is no API in net/http that accepts a Conn at all. Instead, the
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// closest we can get is http.Serve which takes in a net.Listener and a http.Handler which implements the ServeHTTP
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// function.
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//
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// Recall that net.Listener has a method Accept which blocks until the Listener receives a connection, then
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// it returns a net.Conn. net/http calls Listener.Accept repeatedly and creates a new goroutine handling each Conn
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// accepted.
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//
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// So here is what we need to do: we need to create a type WsAcceptor that implements net.Listener interface.
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// the first time WsAcceptor.Accept is called, it will return something that implements net.Conn, subsequent calls to
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// Accept will return error (so that the caller won't call again)
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//
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// The "something that implements net.Conn" needs to do the following: the first time Read is called, it returns the
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// request packet we got from the remote Conn which we have already read, so that the packet, which is an HTTP request
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// will be processed by the handling function. Subsequent calls to Read will read directly from the remote Conn. To do
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// this we create a type firstBuffedConn that implements net.Conn. When we instantiate a firstBuffedConn object, we
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// give it the request packet we have already read from the remote Conn, as well as the reference to the remote Conn.
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//
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// So now we call http.Serve(WsAcceptor, [some handler]), net/http will call WsAcceptor.Accept, which returns a
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// firstBuffedConn. net/http will call WsAcceptor.Accept again but this time it returns error so net/http will stop.
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// firstBuffedConn.Read will then be called, which returns the request packet from remote Conn. Then
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// [some handler].ServeHTTP will be called, in which websocket.upgrader.Upgrade will be called to obtain a
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// websocket.Conn
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//
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// One problem remains: websocket.upgrader.Upgrade is called inside the handling function. The websocket.Conn it
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// returned needs to be somehow preserved so we can keep using it. To do this, we define a type WsHandshakeHandler
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// which implements http.Handler. WsHandshakeHandler has a struct field of type net.Conn that can be set. Inside
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// WsHandshakeHandler.ServeHTTP, the returned websocket.Conn from upgrader.Upgrade will be converted into a
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// util.WebSocketConn, whose reference will be kept in the struct field. Whoever has the reference to the instance of
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// WsHandshakeHandler can get the reference to the established util.WebSocketConn.
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//
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// There is another problem: the call of http.Serve(WsAcceptor, WsHandshakeHandler) is async. We don't know when
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// the instance of WsHandshakeHandler will have the util.WebSocketConn ready. We synchronise this using a channel.
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// A channel called finished will be provided to an instance of WsHandshakeHandler upon its creation. Once
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// WsHandshakeHandler.ServeHTTP has the reference to util.WebSocketConn ready, it will write to finished.
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// Outside, immediately after the call to http.Serve(WsAcceptor, WsHandshakeHandler), we read from finished so that the
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// execution will block until the reference to util.WebSocketConn is ready.
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// since we need to read the first packet from the client to identify its protocol, the first packet will no longer
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// be in Conn's buffer. However, websocket.Upgrade relies on reading the first packet for handshake, so we must
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// fake a conn that returns the first packet on first read
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type firstBuffedConn struct {
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net.Conn
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firstRead bool
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firstPacket []byte
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}
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func (c *firstBuffedConn) Read(buf []byte) (int, error) {
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if !c.firstRead {
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c.firstRead = true
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copy(buf, c.firstPacket)
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n := len(c.firstPacket)
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c.firstPacket = []byte{}
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return n, nil
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}
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return c.Conn.Read(buf)
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}
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type wsOnceListener struct {
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done bool
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c *firstBuffedConn
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}
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// net/http provides no method to serve an existing connection, we must feed in a net.Accept interface to get an
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// http.Server. This is an acceptor that accepts only one Conn
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func newWsAcceptor(conn net.Conn, first []byte) *wsOnceListener {
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f := make([]byte, len(first))
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copy(f, first)
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return &wsOnceListener{
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c: &firstBuffedConn{Conn: conn, firstPacket: f},
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}
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}
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func (w *wsOnceListener) Accept() (net.Conn, error) {
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if w.done {
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return nil, errors.New("already accepted")
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}
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w.done = true
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return w.c, nil
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}
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func (w *wsOnceListener) Close() error {
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w.done = true
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return nil
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}
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func (w *wsOnceListener) Addr() net.Addr {
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return w.c.LocalAddr()
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}
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type wsHandshakeHandler struct {
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conn net.Conn
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finished chan struct{}
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}
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// the handler to turn a net.Conn into a websocket.Conn
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func newWsHandshakeHandler() *wsHandshakeHandler {
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return &wsHandshakeHandler{finished: make(chan struct{})}
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}
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func (ws *wsHandshakeHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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upgrader := websocket.Upgrader{}
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c, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Errorf("failed to upgrade connection to ws: %v", err)
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return
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}
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ws.conn = &common.WebSocketConn{Conn: c}
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ws.finished <- struct{}{}
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}
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