Cloak/internal/server/userpanel.go
2019-08-30 22:14:45 +01:00

206 lines
5.5 KiB
Go

package server
import (
"github.com/cbeuw/Cloak/internal/server/usermanager"
"sync"
"sync/atomic"
"time"
mux "github.com/cbeuw/Cloak/internal/multiplex"
log "github.com/sirupsen/logrus"
)
type userPanel struct {
Manager usermanager.UserManager
activeUsersM sync.RWMutex
activeUsers map[[16]byte]*ActiveUser
usageUpdateQueueM sync.Mutex
usageUpdateQueue map[[16]byte]*usagePair
}
func MakeUserPanel(manager usermanager.UserManager) *userPanel {
ret := &userPanel{
Manager: manager,
activeUsers: make(map[[16]byte]*ActiveUser),
usageUpdateQueue: make(map[[16]byte]*usagePair),
}
go ret.regularQueueUpload()
return ret
}
// GetBypassUser does the same as GetUser except it unconditionally creates an ActiveUser when the UID isn't already active
func (panel *userPanel) GetBypassUser(UID []byte) (*ActiveUser, error) {
panel.activeUsersM.Lock()
var arrUID [16]byte
copy(arrUID[:], UID)
if user, ok := panel.activeUsers[arrUID]; ok {
panel.activeUsersM.Unlock()
return user, nil
}
user := &ActiveUser{
panel: panel,
valve: mux.UNLIMITED_VALVE,
sessions: make(map[uint32]*mux.Session),
bypass: true,
}
copy(user.arrUID[:], UID)
panel.activeUsers[user.arrUID] = user
panel.activeUsersM.Unlock()
return user, nil
}
// GetUser retrieves the reference to an ActiveUser if it's already active, or creates a new ActiveUser of specified
// UID with UserInfo queried from the UserManger, should the particular UID is allowed to connect
func (panel *userPanel) GetUser(UID []byte) (*ActiveUser, error) {
panel.activeUsersM.Lock()
var arrUID [16]byte
copy(arrUID[:], UID)
if user, ok := panel.activeUsers[arrUID]; ok {
panel.activeUsersM.Unlock()
return user, nil
}
upRate, downRate, err := panel.Manager.AuthenticateUser(UID)
if err != nil {
panel.activeUsersM.Unlock()
return nil, err
}
valve := mux.MakeValve(upRate, downRate)
user := &ActiveUser{
panel: panel,
valve: valve,
sessions: make(map[uint32]*mux.Session),
}
copy(user.arrUID[:], UID)
panel.activeUsers[user.arrUID] = user
panel.activeUsersM.Unlock()
return user, nil
}
// TerminateActiveUser terminates a user and deletes its references
func (panel *userPanel) TerminateActiveUser(user *ActiveUser, reason string) {
panel.updateUsageQueueForOne(user)
user.closeAllSessions(reason)
panel.activeUsersM.Lock()
delete(panel.activeUsers, user.arrUID)
panel.activeUsersM.Unlock()
}
func (panel *userPanel) isActive(UID []byte) bool {
var arrUID [16]byte
copy(arrUID[:], UID)
panel.activeUsersM.RLock()
_, ok := panel.activeUsers[arrUID]
panel.activeUsersM.RUnlock()
return ok
}
type usagePair struct {
up *int64
down *int64
}
// updateUsageQueue zeroes the accumulated usage all ActiveUsers valve and put the usage data im usageUpdateQueue
func (panel *userPanel) updateUsageQueue() {
panel.activeUsersM.Lock()
panel.usageUpdateQueueM.Lock()
for _, user := range panel.activeUsers {
if user.bypass {
continue
}
upIncured, downIncured := user.valve.Nullify()
if usage, ok := panel.usageUpdateQueue[user.arrUID]; ok {
atomic.AddInt64(usage.up, upIncured)
atomic.AddInt64(usage.down, downIncured)
} else {
// if the user hasn't been added to the queue
usage = &usagePair{&upIncured, &downIncured}
panel.usageUpdateQueue[user.arrUID] = usage
}
}
panel.activeUsersM.Unlock()
panel.usageUpdateQueueM.Unlock()
}
// updateUsageQueueForOne is the same as updateUsageQueue except it only updates one user's usage
// this is useful when the user is being terminated
func (panel *userPanel) updateUsageQueueForOne(user *ActiveUser) {
// used when one particular user deactivates
if user.bypass {
return
}
upIncured, downIncured := user.valve.Nullify()
panel.usageUpdateQueueM.Lock()
if usage, ok := panel.usageUpdateQueue[user.arrUID]; ok {
atomic.AddInt64(usage.up, upIncured)
atomic.AddInt64(usage.down, downIncured)
} else {
usage = &usagePair{&upIncured, &downIncured}
panel.usageUpdateQueue[user.arrUID] = usage
}
panel.usageUpdateQueueM.Unlock()
}
// commitUpdate put all usageUpdates into a slice of StatusUpdate, calls Manager.UploadStatus, gets the responses
// and act to each user according to the responses
func (panel *userPanel) commitUpdate() error {
panel.usageUpdateQueueM.Lock()
statuses := make([]usermanager.StatusUpdate, 0, len(panel.usageUpdateQueue))
for arrUID, usage := range panel.usageUpdateQueue {
panel.activeUsersM.RLock()
user := panel.activeUsers[arrUID]
panel.activeUsersM.RUnlock()
var numSession int
if user != nil {
numSession = user.NumSession()
}
status := usermanager.StatusUpdate{
UID: arrUID[:],
Active: panel.isActive(arrUID[:]),
NumSession: numSession,
UpUsage: *usage.up,
DownUsage: *usage.down,
Timestamp: time.Now().Unix(),
}
statuses = append(statuses, status)
}
responses, err := panel.Manager.UploadStatus(statuses)
if err != nil {
return err
}
for _, resp := range responses {
var arrUID [16]byte
copy(arrUID[:], resp.UID)
switch resp.Action {
case usermanager.TERMINATE:
panel.activeUsersM.RLock()
user := panel.activeUsers[arrUID]
panel.activeUsersM.RUnlock()
if user != nil {
panel.TerminateActiveUser(user, resp.Message)
}
}
}
panel.usageUpdateQueue = make(map[[16]byte]*usagePair)
panel.usageUpdateQueueM.Unlock()
return nil
}
func (panel *userPanel) regularQueueUpload() {
for {
time.Sleep(1 * time.Minute)
go func() {
panel.updateUsageQueue()
err := panel.commitUpdate()
if err != nil {
log.Error(err)
}
}()
}
}