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Cloak/internal/multiplex/frameSorter.go

134 lines
3.6 KiB
Go

package multiplex
import (
"container/heap"
//"log"
)
// The data is multiplexed through several TCP connections, therefore the
// order of arrival is not guaranteed. A stream's first packet may be sent through
// connection0 and its second packet may be sent through connection1. Although both
// packets are transmitted reliably (as TCP is reliable), packet1 may arrive to the
// remote side before packet0.
//
// However, shadowsocks' protocol does not provide sequence control. We must therefore
// make sure packets arrive in order.
//
// Cloak packets will have a 32-bit sequence number on them, so we know in which order
// they should be sent to shadowsocks. The code in this file provides buffering and sorting.
//
// Similar to TCP, the next seq number after 2^32-1 is 0. This is called wrap around.
//
// Note that in golang, integer overflow results in wrap around
//
// Stream.nextRecvSeq is the expected sequence number of the next packet
// Stream.rev counts the amount of time the sequence number gets wrapped
type frameNode struct {
trueSeq uint64
frame *Frame
}
type sorterHeap []*frameNode
func (sh sorterHeap) Less(i, j int) bool {
return sh[i].trueSeq < sh[j].trueSeq
}
func (sh sorterHeap) Len() int {
return len(sh)
}
func (sh sorterHeap) Swap(i, j int) {
sh[i], sh[j] = sh[j], sh[i]
}
func (sh *sorterHeap) Push(x interface{}) {
*sh = append(*sh, x.(*frameNode))
}
func (sh *sorterHeap) Pop() interface{} {
old := *sh
n := len(old)
x := old[n-1]
*sh = old[0 : n-1]
return x
}
func (s *Stream) writeNewFrame(f *Frame) {
s.newFrameCh <- f
}
// recvNewFrame is a forever running loop which receives frames unordered,
// cache and order them and send them into sortedBufCh
func (s *Stream) recvNewFrame() {
for {
var f *Frame
select {
case <-s.die:
return
case f = <-s.newFrameCh:
}
if f == nil { // This shouldn't happen
//log.Println("nil frame")
continue
}
// when there's no ooo packages in heap and we receive the next package in order
if len(s.sh) == 0 && f.Seq == s.nextRecvSeq {
if f.Closing == 1 {
// empty data indicates closing signal
s.sortedBufCh <- []byte{}
return
} else {
s.sortedBufCh <- f.Payload
s.nextRecvSeq += 1
if s.nextRecvSeq == 0 { // getting wrapped
s.rev += 1
s.wrapMode = false
}
}
continue
}
fs := &frameNode{
trueSeq: 0,
frame: f,
}
if f.Seq < s.nextRecvSeq {
// For the ease of demonstration, assume seq is uint8, i.e. it wraps around after 255
// e.g. we are on rev=0 (wrap has not happened yet)
// and we get the order of recv as 253 254 0 1
// after 254, nextN should be 255, but 0 is received and 0 < 255
// now 0 should have a trueSeq of 256
if !s.wrapMode {
// wrapMode is true when the latest seq is wrapped but nextN is not
s.wrapMode = true
}
fs.trueSeq = uint64(1<<32)*uint64(s.rev+1) + uint64(f.Seq) + 1
// +1 because wrapped 0 should have trueSeq of 256 instead of 255
// when this bit was run on 1, the trueSeq of 1 would become 256
} else {
fs.trueSeq = uint64(1<<32)*uint64(s.rev) + uint64(f.Seq)
// when this bit was run on 255, the trueSeq of 255 would be 255
}
heap.Push(&s.sh, fs)
// Keep popping from the heap until empty or to the point that the wanted seq was not received
for len(s.sh) > 0 && s.sh[0].frame.Seq == s.nextRecvSeq {
f = heap.Pop(&s.sh).(*frameNode).frame
if f.Closing == 1 {
// empty data indicates closing signal
s.sortedBufCh <- []byte{}
return
} else {
s.sortedBufCh <- f.Payload
s.nextRecvSeq += 1
if s.nextRecvSeq == 0 { // getting wrapped
s.rev += 1
s.wrapMode = false
}
}
}
}
}