package multiplex import ( "errors" //"log" "math" prand "math/rand" "sync" "sync/atomic" ) var ErrBrokenStream = errors.New("broken stream") type Stream struct { id uint32 session *Session // Explanations of the following 4 fields can be found in frameSorter.go nextRecvSeq uint32 rev int sh sorterHeap wrapMode bool // New frames are received through newFrameCh by frameSorter newFrameCh chan *Frame // sortedBufCh are order-sorted data ready to be read raw sortedBufCh chan []byte // atomic nextSendSeq uint32 writingM sync.RWMutex // close(die) is used to notify different goroutines that this stream is closing die chan struct{} heliumMask sync.Once // my personal fav } func makeStream(id uint32, sesh *Session) *Stream { stream := &Stream{ id: id, session: sesh, die: make(chan struct{}), sh: []*frameNode{}, newFrameCh: make(chan *Frame, 1024), sortedBufCh: make(chan []byte, 1024), } go stream.recvNewFrame() return stream } func (stream *Stream) Read(buf []byte) (n int, err error) { if len(buf) == 0 { select { case <-stream.die: return 0, ErrBrokenStream default: return 0, nil } } select { case <-stream.die: return 0, ErrBrokenStream case data := <-stream.sortedBufCh: if len(data) == 0 { stream.passiveClose() return 0, ErrBrokenStream } if len(buf) < len(data) { return 0, errors.New("buf too small") } copy(buf, data) return len(data), nil } } func (stream *Stream) Write(in []byte) (n int, err error) { // RWMutex used here isn't really for RW. // we use it to exploit the fact that RLock doesn't create contention. // The use of RWMutex is so that the stream will not actively close // in the middle of the execution of Write. This may cause the closing frame // to be sent before the data frame and cause loss of packet. stream.writingM.RLock() select { case <-stream.die: stream.writingM.RUnlock() return 0, ErrBrokenStream default: } f := &Frame{ StreamID: stream.id, Seq: atomic.AddUint32(&stream.nextSendSeq, 1) - 1, Closing: 0, Payload: in, } tlsRecord, err := stream.session.obfs(f) if err != nil { stream.writingM.RUnlock() return 0, err } n, err = stream.session.sb.send(tlsRecord) stream.writingM.RUnlock() return } // only close locally. Used when the stream close is notified by the remote func (stream *Stream) passiveClose() { stream.heliumMask.Do(func() { close(stream.die) }) stream.session.delStream(stream.id) //log.Printf("%v passive closing\n", stream.id) } // active close. Close locally and tell the remote that this stream is being closed func (stream *Stream) Close() error { stream.writingM.Lock() select { case <-stream.die: stream.writingM.Unlock() return errors.New("Already Closed") default: } stream.heliumMask.Do(func() { close(stream.die) }) // Notify remote that this stream is closed prand.Seed(int64(stream.id)) padLen := int(math.Floor(prand.Float64()*200 + 300)) pad := make([]byte, padLen) prand.Read(pad) f := &Frame{ StreamID: stream.id, Seq: atomic.AddUint32(&stream.nextSendSeq, 1) - 1, Closing: 1, Payload: pad, } tlsRecord, _ := stream.session.obfs(f) stream.session.sb.send(tlsRecord) stream.session.delStream(stream.id) //log.Printf("%v actively closed\n", stream.id) stream.writingM.Unlock() return nil } // Same as passiveClose() but no call to session.delStream. // This is called in session.Close() to avoid mutex deadlock // We don't notify the remote because session.Close() is always // called when the session is passively closed func (stream *Stream) closeNoDelMap() { stream.heliumMask.Do(func() { close(stream.die) }) }