Cloak/internal/multiplex/switchboard.go

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package multiplex
import (
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"errors"
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log "github.com/sirupsen/logrus"
"math/rand"
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"net"
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"sync"
"sync/atomic"
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)
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const (
FIXED_CONN_MAPPING switchboardStrategy = iota
UNIFORM_SPREAD
)
type switchboardConfig struct {
Valve
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strategy switchboardStrategy
}
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// switchboard is responsible for keeping the reference of TCP connections between client and server
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type switchboard struct {
session *Session
*switchboardConfig
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connsM sync.RWMutex
conns map[uint32]net.Conn
nextConnId uint32
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broken uint32
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}
func makeSwitchboard(sesh *Session, config *switchboardConfig) *switchboard {
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// rates are uint64 because in the usermanager we want the bandwidth to be atomically
// operated (so that the bandwidth can change on the fly).
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sb := &switchboard{
session: sesh,
switchboardConfig: config,
conns: make(map[uint32]net.Conn),
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}
return sb
}
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var errNilOptimum = errors.New("The optimal connection is nil")
var errBrokenSwitchboard = errors.New("the switchboard is broken")
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func (sb *switchboard) addConn(conn net.Conn) {
connId := atomic.AddUint32(&sb.nextConnId, 1) - 1
sb.connsM.Lock()
sb.conns[connId] = conn
sb.connsM.Unlock()
go sb.deplex(connId, conn)
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}
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func (sb *switchboard) removeConn(connId uint32) {
sb.connsM.Lock()
delete(sb.conns, connId)
remaining := len(sb.conns)
sb.connsM.Unlock()
if remaining == 0 {
atomic.StoreUint32(&sb.broken, 1)
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if !sb.session.IsClosed() {
sb.session.SetTerminalMsg("no underlying connection left")
sb.session.passiveClose()
}
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}
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}
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// a pointer to connId is passed here so that the switchboard can reassign it
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func (sb *switchboard) send(data []byte, connId *uint32) (n int, err error) {
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sb.Valve.txWait(len(data))
sb.connsM.RLock()
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defer sb.connsM.RUnlock()
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if sb.strategy == UNIFORM_SPREAD {
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if atomic.LoadUint32(&sb.broken) == 1 || len(sb.conns) == 0 {
return 0, errBrokenSwitchboard
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}
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r := rand.Intn(len(sb.conns))
var c int
for newConnId := range sb.conns {
if r == c {
conn, _ := sb.conns[newConnId]
n, err = conn.Write(data)
sb.AddTx(int64(n))
return
}
c++
}
return 0, errBrokenSwitchboard
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} else {
var conn net.Conn
conn, ok := sb.conns[*connId]
if ok {
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n, err = conn.Write(data)
sb.AddTx(int64(n))
return
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} else {
// do not call assignRandomConn() here.
// we'll have to do connsM.RLock() after we get a new connId from assignRandomConn, in order to
// get the new conn through conns[newConnId]
// however between connsM.RUnlock() in assignRandomConn and our call to connsM.RLock(), things may happen.
// in particular if newConnId is removed between the RUnlock and RLock, conns[newConnId] will return
// a nil pointer. To prevent this we must get newConnId and the reference to conn itself in one single mutex
// protection
if atomic.LoadUint32(&sb.broken) == 1 || len(sb.conns) == 0 {
return 0, errBrokenSwitchboard
}
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r := rand.Intn(len(sb.conns))
var c int
for newConnId := range sb.conns {
if r == c {
connId = &newConnId
conn, _ = sb.conns[newConnId]
n, err = conn.Write(data)
sb.AddTx(int64(n))
return
}
c++
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}
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return 0, errBrokenSwitchboard
}
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}
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}
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// returns a random connId
func (sb *switchboard) assignRandomConn() (uint32, error) {
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sb.connsM.RLock()
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defer sb.connsM.RUnlock()
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if atomic.LoadUint32(&sb.broken) == 1 || len(sb.conns) == 0 {
return 0, errBrokenSwitchboard
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}
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r := rand.Intn(len(sb.conns))
var c int
for connId := range sb.conns {
if r == c {
return connId, nil
}
c++
}
return 0, errBrokenSwitchboard
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}
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// actively triggered by session.Close()
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func (sb *switchboard) closeAll() {
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if atomic.SwapUint32(&sb.broken, 1) == 1 {
return
}
sb.connsM.Lock()
for key, conn := range sb.conns {
conn.Close()
delete(sb.conns, key)
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}
sb.connsM.Unlock()
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}
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// deplex function costantly reads from a TCP connection
func (sb *switchboard) deplex(connId uint32, conn net.Conn) {
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buf := make([]byte, 20480)
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for {
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n, err := sb.session.UnitRead(conn, buf)
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sb.rxWait(n)
sb.Valve.AddRx(int64(n))
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if err != nil {
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log.Debugf("a connection for session %v has closed: %v", sb.session.id, err)
go conn.Close()
sb.removeConn(connId)
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return
}
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err = sb.session.recvDataFromRemote(buf[:n])
if err != nil {
log.Error(err)
}
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}
}