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Cloak/internal/multiplex/switchboard.go

167 lines
3.8 KiB
Go

package multiplex
import (
"errors"
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log "github.com/sirupsen/logrus"
"math/rand"
"net"
"sync"
"sync/atomic"
)
const (
FIXED_CONN_MAPPING switchboardStrategy = iota
UNIFORM_SPREAD
)
type switchboardConfig struct {
Valve
strategy switchboardStrategy
}
// switchboard is responsible for keeping the reference of TCP connections between client and server
type switchboard struct {
session *Session
*switchboardConfig
conns sync.Map
nextConnId uint32
broken uint32
}
func makeSwitchboard(sesh *Session, config *switchboardConfig) *switchboard {
// rates are uint64 because in the usermanager we want the bandwidth to be atomically
// operated (so that the bandwidth can change on the fly).
sb := &switchboard{
session: sesh,
switchboardConfig: config,
}
return sb
}
var errBrokenSwitchboard = errors.New("the switchboard is broken")
func (sb *switchboard) connsCount() int {
// count the number of entries in conns
var count int
sb.conns.Range(func(_, _ interface{}) bool {
count += 1
return true
})
return count
}
func (sb *switchboard) addConn(conn net.Conn) {
connId := atomic.AddUint32(&sb.nextConnId, 1) - 1
sb.conns.Store(connId, conn)
go sb.deplex(connId, conn)
}
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// a pointer to connId is passed here so that the switchboard can reassign it
func (sb *switchboard) send(data []byte, connId *uint32) (n int, err error) {
writeAndRegUsage := func(conn net.Conn, d []byte) (int, error) {
n, err = conn.Write(d)
if err != nil {
sb.close("failed to write to remote " + err.Error())
return n, err
}
sb.AddTx(int64(n))
return n, nil
}
sb.Valve.txWait(len(data))
connCount := sb.connsCount()
if atomic.LoadUint32(&sb.broken) == 1 || connCount == 0 {
return 0, errBrokenSwitchboard
}
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if sb.strategy == UNIFORM_SPREAD {
_, conn, err := sb.pickRandConn()
if err != nil {
return 0, errBrokenSwitchboard
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}
return writeAndRegUsage(conn, data)
} else {
connI, ok := sb.conns.Load(*connId)
conn := connI.(net.Conn)
if ok {
return writeAndRegUsage(conn, data)
} else {
newConnId, conn, err := sb.pickRandConn()
if err != nil {
return 0, errBrokenSwitchboard
}
connId = &newConnId
return writeAndRegUsage(conn, data)
}
}
}
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// returns a random connId
func (sb *switchboard) pickRandConn() (uint32, net.Conn, error) {
connCount := sb.connsCount()
if atomic.LoadUint32(&sb.broken) == 1 || connCount == 0 {
return 0, nil, errBrokenSwitchboard
}
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// there is no guarantee that sb.conns still has the same amount of entries
// between the count loop and the pick loop
// so if the r > len(sb.conns) at the point of range call, the last visited element is picked
var id uint32
var conn net.Conn
r := rand.Intn(connCount)
var c int
sb.conns.Range(func(connIdI, connI interface{}) bool {
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if r == c {
id = connIdI.(uint32)
conn = connI.(net.Conn)
return false
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}
c++
return true
})
return id, conn, nil
}
func (sb *switchboard) close(terminalMsg string) {
atomic.StoreUint32(&sb.broken, 1)
if !sb.session.IsClosed() {
sb.session.SetTerminalMsg(terminalMsg)
sb.session.passiveClose()
}
}
// actively triggered by session.Close()
func (sb *switchboard) closeAll() {
sb.conns.Range(func(key, connI interface{}) bool {
conn := connI.(net.Conn)
conn.Close()
sb.conns.Delete(key)
return true
})
}
// deplex function costantly reads from a TCP connection
func (sb *switchboard) deplex(connId uint32, conn net.Conn) {
buf := make([]byte, 20480)
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for {
n, err := sb.session.UnitRead(conn, buf)
sb.rxWait(n)
sb.Valve.AddRx(int64(n))
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if err != nil {
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log.Debugf("a connection for session %v has closed: %v", sb.session.id, err)
go conn.Close()
sb.close("a connection has dropped unexpectedly")
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return
}
err = sb.session.recvDataFromRemote(buf[:n])
if err != nil {
log.Error(err)
}
}
}