using System; using System.Collections.Generic; using System.Threading; using AutoHotInterception.Helpers; namespace AutoHotInterception.DeviceHandlers { class MouseHandler : DeviceHandler { private MappingOptions _mouseMoveAbsoluteMapping; private MappingOptions _mouseMoveRelativeMapping; private bool _absoluteMode00Reported; public MouseHandler(IntPtr deviceContext, int deviceId) : base(deviceContext, deviceId) { } /// /// Called when we are removing a Subscription or Context Mode /// If there are no other subscriptions, and Context Mode is disabled, turn the filter off /// public override void DisableFilterIfNeeded() { if (AllButtonsMapping == null && SingleButtonMappings.Count == 0 && ContextCallback == null && _mouseMoveRelativeMapping == null && _mouseMoveAbsoluteMapping == null) { _isFiltered = false; } } #region Subscription Mode /// /// Subscribes to Absolute mouse movement /// /// Options for the subscription (block, callback to fire etc) /// public void SubscribeMouseMoveAbsolute(MappingOptions mappingOptions) { _mouseMoveAbsoluteMapping = mappingOptions; if (!mappingOptions.Concurrent && !WorkerThreads.ContainsKey(7)) { WorkerThreads.TryAdd(7, new WorkerThread()); } _isFiltered = true; } /// /// Unsubscribes from absolute mouse movement /// public void UnsubscribeMouseMoveAbsolute() { if (_mouseMoveAbsoluteMapping == null) return; if (!_mouseMoveAbsoluteMapping.Concurrent && WorkerThreads.ContainsKey(7)) { WorkerThreads[7].Dispose(); WorkerThreads.TryRemove(7, out _); } _mouseMoveAbsoluteMapping = null; } /// /// Subscribes to Relative mouse movement /// /// Options for the subscription (block, callback to fire etc) /// public void SubscribeMouseMoveRelative(MappingOptions mappingOptions) { _mouseMoveRelativeMapping = mappingOptions; if (!mappingOptions.Concurrent && !WorkerThreads.ContainsKey(8)) { WorkerThreads.TryAdd(8, new WorkerThread()); } _isFiltered = true; } /// /// Unsubscribes from relative mouse movement /// public void UnsubscribeMouseMoveRelative() { if (_mouseMoveRelativeMapping == null) return; if (!_mouseMoveRelativeMapping.Concurrent && WorkerThreads.ContainsKey(8)) { WorkerThreads[8].Dispose(); WorkerThreads.TryRemove(8, out _); } _mouseMoveRelativeMapping = null; } #endregion #region Input Synthesis /// /// Sends Mouse button events /// /// Button ID to send /// State of the button /// public void SendMouseButtonEvent(int btn, int state) { var stroke = HelperFunctions.MouseButtonAndStateToStroke(btn, state); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } /// /// Same as , but sends button events in Absolute mode (with coordinates) /// /// Button ID to send /// State of the button /// X position /// Y position public void SendMouseButtonEventAbsolute(int btn, int state, int x, int y) { var stroke = HelperFunctions.MouseButtonAndStateToStroke(btn, state); stroke.mouse.x = x; stroke.mouse.y = y; stroke.mouse.flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } /// /// Sends Absolute Mouse Movement /// Note: Creating a new stroke seems to make Absolute input become relative to main monitor /// Calling Send on an actual stroke from an Absolute device results in input relative to all monitors /// /// /// /// public void SendMouseMoveAbsolute(int x, int y) { var stroke = new ManagedWrapper.Stroke { mouse = { x = x, y = y, flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute } }; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } /// /// Sends Relative Mouse Movement /// /// X movement /// Y movement /// public void SendMouseMoveRelative(int x, int y) { var stroke = new ManagedWrapper.Stroke { mouse = { x = x, y = y, flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveRelative } }; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } #endregion public override void ProcessStroke(List strokes) { for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; var hasSubscription = false; var hasContext = ContextCallback != null; var moveRemoved = false; var hasMove = false; var x = stroke.mouse.x; var y = stroke.mouse.y; // Process mouse movement var isAbsolute = (stroke.mouse.flags & (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute) == (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute; //Determine whether or not to report mouse movement. // For Relative mode, this is fairly simple - if x and y are both 0, no movement was reported (Since a real mouse never reports x=0/y=0) // For Absolute mode, x=0/y=0 is reported, but we should limit this to only reporting once... // ... so when x=0/y=0 is seen in absolute mode, set the flag _absoluteMode00Reported to true and allow it to be reported... // then on subsequent reports of x=0/y=0 for absolute mode, if _absoluteMode00Reported is already true, then do not report movement... // ... In absolute mode, when x!=0/y!=0 is received, clear the _absoluteMode00Reported flag if (isAbsolute) { if (x == 0 && y == 0) { if (!_absoluteMode00Reported) { hasMove = true; _absoluteMode00Reported = true; } else { hasMove = false; } } else { hasMove = true; _absoluteMode00Reported = false; } } else { hasMove = (x != 0 || y != 0); } if (hasMove) { // Process Absolute Mouse Move if (isAbsolute) { if (_mouseMoveAbsoluteMapping != null) { var mapping = _mouseMoveAbsoluteMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has absolute move of {x}, {y}..."; if (mapping.Concurrent) ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); else if (WorkerThreads.ContainsKey(7)) WorkerThreads[7]?.Actions.Add(() => mapping.Callback(x, y)); if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } else { if (_mouseMoveRelativeMapping != null) { var mapping = _mouseMoveRelativeMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has relative move of {x}, {y}..."; if (mapping.Concurrent) ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); else if (WorkerThreads.ContainsKey(8)) WorkerThreads[8]?.Actions.Add(() => mapping.Callback(x, y)); if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } } var isMouseButtonsMapping = AllButtonsMapping != null; // Process Mouse Buttons - do this AFTER mouse movement, so that absolute mode has coordinates available at the point that the button callback is fired if (stroke.mouse.state != 0 && SingleButtonMappings.Count > 0 || isMouseButtonsMapping) { var btnStates = HelperFunctions.MouseStrokeToButtonStates(stroke); foreach (var btnState in btnStates) { if (!isMouseButtonsMapping && !SingleButtonMappings.ContainsKey(btnState.Button)) continue; hasSubscription = true; MappingOptions mapping = null; if (isMouseButtonsMapping) { mapping = AllButtonsMapping; } else { mapping = SingleButtonMappings[btnState.Button]; } var state = btnState; if (mapping.Concurrent) { if (isMouseButtonsMapping) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(btnState.Button, state.State)); } else { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state.State)); } } else { if (isMouseButtonsMapping) { DeviceWorkerThread?.Actions .Add(() => mapping.Callback(btnState.Button, state.State)); } else { WorkerThreads[btnState.Button]?.Actions .Add(() => mapping.Callback(state.State)); } } if (mapping.Block) { // Remove the event for this button from the stroke, leaving other button events intact stroke.mouse.state -= btnState.Flag; // If we are removing a mouse wheel event, then set rolling to 0 if no mouse wheel event left if (btnState.Flag == 0x400 || btnState.Flag == 0x800) { if ((stroke.mouse.state & 0x400) != 0x400 && (stroke.mouse.state & 0x800) != 0x800) { //Debug.WriteLine("AHK| Removing rolling flag from stroke"); stroke.mouse.rolling = 0; } } //Debug.WriteLine($"AHK| Removing flag {btnState.Flag} from stoke, leaving state {stroke.mouse.state}"); } else { //Debug.WriteLine($"AHK| Leaving flag {btnState.Flag} in stroke"); } } } // Forward on the stroke if required if (hasSubscription) { // Subscription mode // If the stroke has a move that was not removed, OR it has remaining button events, then forward on the stroke if ((hasMove && !moveRemoved) || stroke.mouse.state != 0) { //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } else { // Everything removed from stroke, do not forward //Debug.WriteLine("AHK| Mouse stroke now empty, not forwarding"); } } else if (hasContext) { // Context Mode - forward stroke with context wrapping ContextCallback(1); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); ContextCallback(0); } else { // No subscription or context mode - forward on //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } } } } }