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https://github.com/evilC/AutoHotInterception.git
synced 2024-11-05 06:00:39 +00:00
commit
bb5cdb472a
@ -263,6 +263,7 @@ namespace AutoHotInterception
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public void SubscribeMouseMoveAbsolute(int id, bool block, dynamic callback, bool concurrent = false)
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{
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HelperFunctions.IsValidDeviceId(true, id);
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SetFilterState(false);
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_mouseMoveAbsoluteMappings[id] = new MappingOptions
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{Block = block, Concurrent = concurrent, Callback = callback};
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@ -284,9 +285,13 @@ namespace AutoHotInterception
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public void UnsubscribeMouseMoveAbsolute(int id)
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{
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HelperFunctions.IsValidDeviceId(true, id);
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SetFilterState(false);
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if (_mouseMoveAbsoluteMappings.TryRemove(id, out _))
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if (!DeviceHasBindings(id))
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SetDeviceFilterState(id, false);
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SetFilterState(true);
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SetThreadState(true);
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}
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//Shorthand for SubscribeMouseMoveRelative
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@ -332,6 +337,7 @@ namespace AutoHotInterception
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public void UnsubscribeMouseMoveRelative(int id)
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{
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HelperFunctions.IsValidDeviceId(true, id);
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SetFilterState(false);
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if (_mouseMoveRelativeMappings.TryRemove(id, out _))
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if (!DeviceHasBindings(id))
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@ -680,182 +686,188 @@ namespace AutoHotInterception
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while (ManagedWrapper.Receive(_deviceContext, i, ref stroke, 1) > 0)
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{
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if (!isMonitoredMouse) continue;
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var moveRemoved = false;
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var hasMove = false;
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var x = stroke.mouse.x;
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var y = stroke.mouse.y;
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//Debug.WriteLine($"AHK| Stroke Seen. State = {stroke.mouse.state}, Flags = {stroke.mouse.flags}, x={x}, y={y}");
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if (isMonitoredMouse)
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{
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var x = stroke.mouse.x;
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var y = stroke.mouse.y;
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//Debug.WriteLine($"AHK| Stroke Seen. State = {stroke.mouse.state}, Flags = {stroke.mouse.flags}, x={x}, y={y}");
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// Process mouse movement
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var isAbsolute = (stroke.mouse.flags & (ushort) ManagedWrapper.MouseFlag.MouseMoveAbsolute) ==
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(ushort) ManagedWrapper.MouseFlag.MouseMoveAbsolute;
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//Determine whether or not to report mouse movement.
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// For Relative mode, this is fairly simple - if x and y are both 0, no movement was reported (Since a real mouse never reports x=0/y=0)
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// For Absolute mode, x=0/y=0 is reported, but we should limit this to only reporting once...
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// ... so when x=0/y=0 is seen in absolute mode, set the flag _absoluteMode00Reported to true and allow it to be reported...
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// then on subsequent reports of x=0/y=0 for absolute mode, if _absoluteMode00Reported is already true, then do not report movement...
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// ... In absolute mode, when x!=0/y!=0 is received, clear the _absoluteMode00Reported flag
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if (isAbsolute)
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{
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if (x == 0 && y == 0)
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{
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if (!_absoluteMode00Reported)
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{
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hasMove = true;
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_absoluteMode00Reported = true;
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}
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else
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{
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hasMove = false;
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}
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}
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else
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{
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hasMove = true;
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_absoluteMode00Reported = false;
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}
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}
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else
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{
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hasMove = (x != 0 || y != 0);
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}
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if (hasMove)
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{
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// Process Absolute Mouse Move
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// Process mouse movement
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var isAbsolute = (stroke.mouse.flags & (ushort) ManagedWrapper.MouseFlag.MouseMoveAbsolute) ==
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(ushort) ManagedWrapper.MouseFlag.MouseMoveAbsolute;
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//Determine whether or not to report mouse movement.
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// For Relative mode, this is fairly simple - if x and y are both 0, no movement was reported (Since a real mouse never reports x=0/y=0)
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// For Absolute mode, x=0/y=0 is reported, but we should limit this to only reporting once...
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// ... so when x=0/y=0 is seen in absolute mode, set the flag _absoluteMode00Reported to true and allow it to be reported...
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// then on subsequent reports of x=0/y=0 for absolute mode, if _absoluteMode00Reported is already true, then do not report movement...
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// ... In absolute mode, when x!=0/y!=0 is received, clear the _absoluteMode00Reported flag
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if (isAbsolute)
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{
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if (_mouseMoveAbsoluteMappings.ContainsKey(i))
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if (x == 0 && y == 0)
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{
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var mapping = _mouseMoveAbsoluteMappings[i];
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hasSubscription = true;
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//var debugStr = $"AHK| Mouse stroke has absolute move of {x}, {y}...";
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if (mapping.Concurrent)
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y));
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else if (_workerThreads.ContainsKey(i) && _workerThreads[i].ContainsKey(7))
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_workerThreads[i][7]?.Actions.Add(() => mapping.Callback(x, y));
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if (mapping.Block)
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if (!_absoluteMode00Reported)
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{
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moveRemoved = true;
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stroke.mouse.x = 0;
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stroke.mouse.y = 0;
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//debugStr += "Blocking";
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hasMove = true;
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_absoluteMode00Reported = true;
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}
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else
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{
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//debugStr += "Not Blocking";
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hasMove = false;
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}
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//Debug.WriteLine(debugStr);
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}
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else
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{
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hasMove = true;
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_absoluteMode00Reported = false;
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}
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}
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// Process Relative Mouse Move
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//else if ((stroke.mouse.flags & (ushort) ManagedWrapper.MouseFlag.MouseMoveRelative) == (ushort) ManagedWrapper.MouseFlag.MouseMoveRelative) / flag is 0, so always true!
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else
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{
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if (_mouseMoveRelativeMappings.ContainsKey(i))
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hasMove = (x != 0 || y != 0);
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}
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if (hasMove)
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{
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// Process Absolute Mouse Move
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if (isAbsolute)
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{
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var mapping = _mouseMoveRelativeMappings[i];
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if (_mouseMoveAbsoluteMappings.ContainsKey(i))
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{
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var mapping = _mouseMoveAbsoluteMappings[i];
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hasSubscription = true;
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//var debugStr = $"AHK| Mouse stroke has absolute move of {x}, {y}...";
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if (mapping.Concurrent)
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y));
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else if (_workerThreads.ContainsKey(i) && _workerThreads[i].ContainsKey(7))
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_workerThreads[i][7]?.Actions.Add(() => mapping.Callback(x, y));
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if (mapping.Block)
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{
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moveRemoved = true;
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stroke.mouse.x = 0;
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stroke.mouse.y = 0;
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//debugStr += "Blocking";
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}
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else
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{
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//debugStr += "Not Blocking";
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}
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//Debug.WriteLine(debugStr);
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}
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}
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// Process Relative Mouse Move
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//else if ((stroke.mouse.flags & (ushort) ManagedWrapper.MouseFlag.MouseMoveRelative) == (ushort) ManagedWrapper.MouseFlag.MouseMoveRelative) / flag is 0, so always true!
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else
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{
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if (_mouseMoveRelativeMappings.ContainsKey(i))
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{
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var mapping = _mouseMoveRelativeMappings[i];
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hasSubscription = true;
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//var debugStr = $"AHK| Mouse stroke has relative move of {x}, {y}...";
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if (mapping.Concurrent)
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y));
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else if (_workerThreads.ContainsKey(i) && _workerThreads[i].ContainsKey(8))
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_workerThreads[i][8]?.Actions.Add(() => mapping.Callback(x, y));
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if (mapping.Block)
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{
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moveRemoved = true;
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stroke.mouse.x = 0;
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stroke.mouse.y = 0;
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//debugStr += "Blocking";
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}
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else
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{
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//debugStr += "Not Blocking";
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}
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//Debug.WriteLine(debugStr);
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}
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}
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}
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var isMouseButtonsMapping = _mouseButtonsMappings.ContainsKey(i);
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// Process Mouse Buttons - do this AFTER mouse movement, so that absolute mode has coordinates available at the point that the button callback is fired
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if (stroke.mouse.state != 0 && _mouseButtonMappings.ContainsKey(i) || isMouseButtonsMapping)
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{
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var btnStates = HelperFunctions.MouseStrokeToButtonStates(stroke);
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foreach (var btnState in btnStates)
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{
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if (!isMouseButtonsMapping && !_mouseButtonMappings[i].ContainsKey(btnState.Button))
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continue;
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hasSubscription = true;
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//var debugStr = $"AHK| Mouse stroke has relative move of {x}, {y}...";
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MappingOptions mapping = null;
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if (isMouseButtonsMapping)
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{
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mapping = _mouseButtonsMappings[i];
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}
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else
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{
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mapping = _mouseButtonMappings[i][btnState.Button];
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}
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var state = btnState;
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if (mapping.Concurrent)
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y));
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else if (_workerThreads.ContainsKey(i) && _workerThreads[i].ContainsKey(8))
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_workerThreads[i][8]?.Actions.Add(() => mapping.Callback(x, y));
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if (mapping.Block)
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{
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moveRemoved = true;
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stroke.mouse.x = 0;
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stroke.mouse.y = 0;
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//debugStr += "Blocking";
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}
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else
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{
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//debugStr += "Not Blocking";
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}
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//Debug.WriteLine(debugStr);
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}
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}
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}
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var isMouseButtonsMapping = _mouseButtonsMappings.ContainsKey(i);
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// Process Mouse Buttons - do this AFTER mouse movement, so that absolute mode has coordinates available at the point that the button callback is fired
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if (stroke.mouse.state != 0 && _mouseButtonMappings.ContainsKey(i) || isMouseButtonsMapping)
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{
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var btnStates = HelperFunctions.MouseStrokeToButtonStates(stroke);
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foreach (var btnState in btnStates)
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{
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if (!isMouseButtonsMapping && !_mouseButtonMappings[i].ContainsKey(btnState.Button)) continue;
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hasSubscription = true;
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MappingOptions mapping = null;
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if (isMouseButtonsMapping)
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{
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mapping = _mouseButtonsMappings[i];
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}
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else
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{
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mapping = _mouseButtonMappings[i][btnState.Button];
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}
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var state = btnState;
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if (mapping.Concurrent)
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{
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if (isMouseButtonsMapping)
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{
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(btnState.Button, state.State));
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}
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else
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{
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state.State));
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}
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}
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else
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{
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if (isMouseButtonsMapping)
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{
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_deviceWorkerThreads[i]?.Actions
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.Add(() => mapping.Callback(btnState.Button, state.State));
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}
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else
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{
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_workerThreads[i][btnState.Button]?.Actions
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.Add(() => mapping.Callback(state.State));
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}
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}
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if (mapping.Block)
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{
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// Remove the event for this button from the stroke, leaving other button events intact
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stroke.mouse.state -= btnState.Flag;
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// If we are removing a mouse wheel event, then set rolling to 0 if no mouse wheel event left
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if (btnState.Flag == 0x400 || btnState.Flag == 0x800)
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{
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if ((stroke.mouse.state & 0x400) != 0x400 && (stroke.mouse.state & 0x800) != 0x800)
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if (isMouseButtonsMapping)
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{
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//Debug.WriteLine("AHK| Removing rolling flag from stroke");
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stroke.mouse.rolling = 0;
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ThreadPool.QueueUserWorkItem(threadProc =>
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mapping.Callback(btnState.Button, state.State));
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}
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else
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{
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ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state.State));
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}
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}
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//Debug.WriteLine($"AHK| Removing flag {btnState.Flag} from stoke, leaving state {stroke.mouse.state}");
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}
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else
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{
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//Debug.WriteLine($"AHK| Leaving flag {btnState.Flag} in stroke");
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else
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{
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if (isMouseButtonsMapping)
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{
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_deviceWorkerThreads[i]?.Actions
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.Add(() => mapping.Callback(btnState.Button, state.State));
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}
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else
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{
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_workerThreads[i][btnState.Button]?.Actions
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.Add(() => mapping.Callback(state.State));
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}
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}
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if (mapping.Block)
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{
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// Remove the event for this button from the stroke, leaving other button events intact
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stroke.mouse.state -= btnState.Flag;
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// If we are removing a mouse wheel event, then set rolling to 0 if no mouse wheel event left
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if (btnState.Flag == 0x400 || btnState.Flag == 0x800)
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{
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if ((stroke.mouse.state & 0x400) != 0x400 &&
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(stroke.mouse.state & 0x800) != 0x800)
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{
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//Debug.WriteLine("AHK| Removing rolling flag from stroke");
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stroke.mouse.rolling = 0;
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}
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}
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//Debug.WriteLine($"AHK| Removing flag {btnState.Flag} from stoke, leaving state {stroke.mouse.state}");
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}
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else
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{
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//Debug.WriteLine($"AHK| Leaving flag {btnState.Flag} in stroke");
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}
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}
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}
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}
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// Forward on the stroke if required
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if (hasSubscription)
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{
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@ -9,6 +9,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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### Deprecated
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### Removed
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### Fixed
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- Fix Issue 65: UnsubscribeMouseMoveRelative when subscribed with blocking enabled did not restore mouse movement
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## [0.5.2] - 2020-04-29
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- Compiled scripts now pack the required DLLs inside the EXE and unpack them on run
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