Change to ConcurrentDictionary

Mouse
evilC 7 years ago
parent 5960e3b016
commit a6701f3e7d

@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -16,8 +17,8 @@ public class InterceptionWrapper
private readonly bool _filterState = false;
private readonly Dictionary<int, Dictionary<ushort, Mapping>> _mappings = new Dictionary<int, Dictionary<ushort, Mapping>>();
private readonly Dictionary<int, dynamic> _contextCallbacks = new Dictionary<int, dynamic>();
private readonly ConcurrentDictionary<int, ConcurrentDictionary<ushort, Mapping>> _mappings = new ConcurrentDictionary<int, ConcurrentDictionary<ushort, Mapping>>();
private readonly ConcurrentDictionary<int, dynamic> _contextCallbacks = new ConcurrentDictionary<int, dynamic>();
// If a the ID of a device exists as a key in this Dictionary, then that device is filtered.
// Used by IsMonitoredKeyboard
private readonly Dictionary<int, bool> _filteredDevices = new Dictionary<int, bool>();
@ -62,10 +63,10 @@ public class InterceptionWrapper
if (id == 0) return false;
if (!_mappings.ContainsKey(id))
{
_mappings.Add(id, new Dictionary<ushort, Mapping>());
_mappings.TryAdd(id, new ConcurrentDictionary<ushort, Mapping>());
}
_mappings[id].Add(code, new Mapping() { block = block, callback = callback });
_mappings[id].TryAdd(code, new Mapping() { block = block, callback = callback });
_filteredDevices[id] = true;
SetFilterState(true);

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